The world of Lies of P
The world of Lies of P: a spoiler-free guide to Krat
Before you play, or before you guess, here is what to know about Krat, its puppets and its people. Everything comes from the game's own texts, and nothing goes past the opening hours: no twist, no ending, no hidden identity.
Published · 6 min read
Lies of P in a few lines
Lies of P is a soulslike action game developed by Round8 Studio and published by NEOWIZ. It was released on September 19, 2023 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and PC. It takes Collodi's Pinocchio and turns it into a dark tale set in Krat, a city inspired by the Belle Époque. A prequel expansion, Lies of P: Overture, followed in June 2025.
The official description sets the scene in a few words: you wake up in an abandoned train station of Krat, a city overwhelmed by madness, with a note asking you to find Mr. Geppetto. You play P, a puppet, and the story starts from there.
This page sticks to what the game reveals in its first hours, using its item descriptions, tutorials and loading-screen tips. The names are the official ones, and the glossary gives each of them in English and French.
Krat, a city built on Ergo
According to the loading-screen tips, Krat used to be a poor coastal town. Everything changed when the Alchemists moved in with their capital and their technology. They understood the value of Ergo, which the game calls a miraculous power stone found only in Krat. Ergo brought the city wealth and technology and, the same tip adds, a curse.
Ergo also powers Krat's most famous invention: automated puppets. They were created by Geppetto, a genius craftsman who presides over the Workshop Union, the organization that owns all puppet technology in the city. Venigni Works, the company founded by the inventor Lorenzini Venigni, builds puppets too, along with trams and telephones. The game calls that period the days of beauty: puppets did the work while the citizens devoted themselves to art, music and opera.
To protect its secrets, Krat also strictly limited who could enter the city. That rule matters: when disaster struck, it kept the citizens trapped inside the walls.
The Puppet Frenzy and the Petrification Disease
When the game begins, the days of beauty are over. Two disasters have emptied the streets.
The Puppet Frenzy turned the puppets against the people they served. One tip points out that citizens counted on the police and military puppets to restore order, forgetting that those were puppets too. Downtown Krat became a death trap, and the survivors now live behind locked doors and curtained windows.
The Petrification Disease spreads at the same time. It first appeared among the Alchemists, whose physicians could do nothing against it, and quarantine signs now mark the districts it has reached. One of the sick sums it up for P: every step is a struggle. In the French version, the two disasters are called Frénésie des marionnettes and pétrification.
The Grand Covenant
Krat's puppets were never supposed to be dangerous. The Grand Covenant is the set of rules imprinted on every puppet when it is made: a puppet must obey its creator's orders and cannot harm humans. According to the game, the Alchemists and the Workshop announced it after rumors blamed a puppet for an unsolved murder.
Why it did not prevent the Frenzy is a question the characters themselves raise. The answer belongs to the game, not to this page.
P, Geppetto and Sophia
You play P, a puppet built by Geppetto. The first chapter takes place around Krat Central Station, whose plaza is guarded by the game's first boss, the Parade Master. Soon after, Sophia asks P to look for Geppetto on Elysion Boulevard.
Sophia, the woman in blue, guides P from the hotel and turns the Ergo P collects into levels. Geppetto is introduced as the genius behind every puppet in Krat. What each of them wants, and why, is part of the story you should discover for yourself.
Hotel Krat, the safe haven
Between two expeditions, P returns to Hotel Krat, the hub of the game. A loading-screen tip tells its history: an ancient castle that became notorious for its mental hospital, then was bought by a wealthy woman and renovated into a hotel. Its owner, Antonia, is described as the queen of high society. Even its Stargazer is unusual: it was built to test how large such a device could get.
The hotel gathers the people and services you rely on:
- Sophia, to level up with Ergo.
- Polendina, Lady Antonia's butler, who also keeps the hotel shop.
- Eugénie, a Workshop technician who assembles weapons, upgrades blades and alters handles.
- Venigni, the richest man in Krat, whose Venigni Craft Machine at the hotel builds and modifies Legion Arms.
- A gramophone that plays the records P finds along the way; listening to them grants Humanity.
Ergo, Stargazers and death
Ergo is also the game's currency. Defeated enemies leave it behind, Sophia turns it into levels and merchants accept it. When P dies, the Ergo you were carrying stays on the ground as Death Ergo, and you can recover it by returning to that spot. Strong enemies and bosses yield Rare Ergo, which Alidoro, a treasure hunter famous for a hunting dog mask, trades for special weapons and amulets.
Stargazers are the checkpoints. The game explains that they once served as base camps for survivors. Today they restore HP and Stamina, recharge the Pulse Cells (the healing charges) and let you travel between the Stargazers you have activated. When P dies, you start again from a Stargazer, and the enemies come back as well.
Lies, truth and Humanity
The title is more than a pun. The official description says P must lie to others to become human, and the game builds on that idea: at key moments in a conversation, P can tell the truth or lie, and the interface even has its own label for it, "Now Lying". Alongside, the game keeps track of P's Humanity, which grows through specific actions, such as listening to records at the hotel.
What those choices lead to is for you to find out. Liesofpdle does not reveal any of it.
The forces at work in the streets
Frenzied puppets are not the only threat in Krat:
- Carcasses, mutated creatures whose acidic body fluids the Alchemists studied, to the point of building them into weapons.
- Stalkers, the armed guards of Krat's privileged class, split between the Bastards, from noble families, and the Sweepers, from the back alleys. The two groups are sworn enemies.
- The Black Rabbit Brotherhood, a gang of four infamous former Stalkers whose wanted posters cover the walls of the district they run.
Two of the three starting combat styles borrow from it: Path of the Bastard (Dexterity) and Path of the Sweeper (Strength), next to Path of the Cricket (Balance). In Liesofpdle's Boss mode, every boss is filed under one of four types: Puppet, Carcass and Stalker come from the game's vocabulary, while Reborner is a label of the site's own. The boss codex lists them all.
Overture, the prequel (premise only)
Lies of P: Overture was released in June 2025. It is a prequel: it takes P to Krat's final days before the Puppet Frenzy, in the footsteps of a mysterious guide known as the Legendary Stalker. That is as far as this page goes.
Liesofpdle includes the expansion: 8 of the 29 bosses, 2 of the 10 Legion Arms and 16 of the 46 amulets come from Overture.
From Krat to the daily puzzles
Each puzzle on the site draws on one part of this world. The data comes from the game files, version 1.12.0.0.
- Boss: 29 bosses, compared on type, weakness, region, chapter, DLC and HP.
- Weapon: the official icons of 51 weapons. The weapons guide explains blades, handles and scaling.
- Legion Arm: 10 left-arm prosthetics with six attributes each, detailed in the Legion Arms guide.
- Amulet: 46 amulets to recognize from their icon, with a method in the amulets guide.
- Quote: 802 lines from 16 characters, from the residents of Hotel Krat to the people P meets in the streets.
The characters section of the codex introduces the people behind the quotes, and the glossary translates every term on this page.


