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How to play Liesofpdle: the rules of all five daily modes

Liesofpdle gives you five Lies of P puzzles every day, one per tab, with the same answers for every player. This guide covers the rules of each mode, how to read the clues, and what happens to your stats once you win.

Published · 6 min read

The basics in thirty seconds

Liesofpdle is a daily guessing game set in the world of Lies of P. Each of its five modes hides one answer per day:

  • Boss, on the home page: one of the 29 bosses of the game and its Overture DLC.
  • Weapon, also called Weapondle: one of 51 weapons, shown by its in-game icon.
  • Legion Arm, or Legiondle: one of the 10 Legion Arms.
  • Amulet, or Amuldle: one of 46 amulets, also shown by its icon.
  • Quote, or Quotedle: a line of dialogue, and you name the character who says it.

You type a name, pick it from the suggestions and submit it. There is no limit on the number of guesses and no way to lose: your score is simply the number of tries you needed. Every player gets the same five answers on the same day, and a new set arrives at midnight UTC.

Entering a guess

The input box suggests names as you type. The search ignores accents and capital letters, and it matches text anywhere in a name, so typing “archbishop” is enough to bring up Fallen Archbishop Andreus. You can type the English name or the name shown in your language. Up to eight suggestions appear at once; use the arrow keys and Enter, or click. A name you have already tried disappears from the list, so you can never waste a guess on a duplicate.

Boss mode: reading the grid

Each guess adds a row to the grid. The first cell shows the boss you named, followed by six clues compared with the hidden boss: Type, Weakness, Region, Chapter, DLC and HP.

  • A green cell means the value is exactly the same as the answer's.
  • A gray cell means it is different.
  • On the two numeric columns, Chapter and HP, a different value turns gold and shows an arrow. An up arrow means the answer's value is higher than yours; a down arrow means it is lower.

The in-game legend calls these gold cells “close”, but the arrow appears as soon as the numbers differ, however large the gap. It gives you a direction, not a distance.

Say you guess a chapter 4 boss and the Chapter cell shows an up arrow: the answer is fought in a later chapter. If the HP cell shows a down arrow at the same time, the answer also has fewer HP than your guess. Combining arrows is the fastest way to narrow the field.

One detail trips up new players: bosses from the Overture DLC carry the chapter numbers of that campaign, which starts again at 1. A “chapter 3” can therefore point to a main-game boss or to a DLC one. Check the DLC column before drawing conclusions.

The Region column works differently. Almost every boss has a region of its own (28 regions for 29 bosses), so a green Region cell nearly always means you are one guess away, while a gray one teaches you little. To learn which columns really matter, read the best first guess and boss weaknesses and types.

Legion Arm mode

Legiondle uses the same grid with different columns: Type, Mechanic, Element, Scaling, ATK and DLC. ATK is the only numeric column, so it is the only one with arrows. With just 10 arms in the pool, 2 of them from the DLC, a careful player rarely needs more than three guesses. The Legion Arms guide describes each one.

Weapon and Amulet modes

These two modes show the item's official icon, taken from the game files, and nothing else. Each guess is simply right or wrong: there are no columns and no partial hints, so every miss eliminates exactly one item. Once you find the answer, its stats appear under the victory message: Scaling, Element, ATK and Weight for a weapon; Family, Weight, Price and DLC for an amulet.

In these modes the suggestion list shows names only, without thumbnails. Otherwise you could solve the puzzle by comparing the icon with each picture in the list. Recognizing a silhouette, a blade shape or a color is the whole game, and the weapons guide, the amulets guide and the codex will help you train your eye.

Quote mode

Quotedle shows a line of dialogue spoken by one of 16 characters, taken from the 802 lines extracted from the game. The line appears in the language you play in, as the game itself translates it, and your job is to name the speaker. There are no clues beyond the line: each guess is simply right or wrong, and the line stays on screen until you find the answer.

Every character has the same chance of being picked, whatever the number of lines they have, so there is no point in favoring the most talkative ones. Read the line for its tone, its vocabulary and the person it addresses. The characters section of the codex lists everyone who can appear.

Daily and Practice

A switch on each game toggles between Daily and Practice. Daily is the shared puzzle of the day. Practice draws a random answer in the current mode, as many times as you like: after a win, the Replay button starts a new round. Practice games never touch your statistics, which makes them the right place to test a strategy.

Winning, statistics and sharing

When you find the answer, a panel announces “Lie unmasked” along with your number of tries. In Daily mode it also shows three numbers, kept separately for each mode:

  • Streak: the number of consecutive days on which you solved that mode's daily puzzle. Skip a day and it starts again from 1 at your next win.
  • Best: your longest streak so far.
  • Played: how many daily puzzles you have solved in that mode.

Below them, a countdown shows the time left before the next puzzle. The Share button copies a short text to your clipboard: the mode, the name of the answer, your number of tries, a grid of colored squares and a link to the site. In the grid modes, each row has one square per column: green for an exact match, red for a different value, yellow for a numeric clue with an arrow. The other modes show one red square per wrong guess, then a green one.

The shared text includes the name of the answer. If your friends have not played yet, wait before posting it, or send only the squares.

Languages

The games are available in twelve languages: English, French, German, Spanish (Spain), Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, and Simplified and Traditional Chinese. Boss, weapon, item and character names come from the game's own translations, so they match what you see on screen in Lies of P. Changing language keeps your progress. The guides and the codex are written in English and French.

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